![]() ![]() We appended a suffix like this "1.5.0b1", "1.5.0b2", "1.5.0b3", "1.5.0b4" so that we could get versioned error reports to appear in Game Performance Reporting that we could filter on. ![]() Previously we had been using an internal buildNumber property that we append to the Application.version value when initializing CrashReporting. We begin development, distributing multiple test builds to our network of testers over the course of a few weeks. We set the Application.version value to 1.5.0 in the Build Settings.ģ. Our team starts working on version 1.5.0 of our game.Ģ. Does Unity have a recommended practice for how to better control version reporting in Game Performance Tools now that we no longer call CrashReporting.Init() in Unity 5.5? Here's a specific example where this is problematic:ġ. ![]()
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